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Stuck with the Beast
Stuck with the Beast
Object Title

Stuck with the Beast

Part of

Collection: Parsons School of Design MFA Design and Technology program theses ➔ Series: 2017 (PC020402.13)


Material Category
Thesis
Description
To visualize my daily struggle with inspiration, I created an AR motion comic titled “Stuck with the Beast.” The beast is a representation of anxiety and fear within my creativity crisis. As the story unfolds, I’ve included a flashback to my childhood memories that explain the origin of the “Beast”. I chose two different media to tell the story: physical (printed comic) and digital (animation). This echoes the tension between the abstract anxiety in the form of the imaginary beast, and the tangible daily life in real world. They are connected through augmented reality, which brings the static image to life.

Creator Keywords:
internet of things; interactive narrative; immersive theater;  game; board game; tabletop game; gesture; body language; game design; cultural difference; communication; language; charade; pictionary; card game; expression; learning; experience; understanding; internationally; wordless
Date
April 30 2017
Related people
Jess Irish (thesis advisor)
Louisa Campbell (thesis advisor)
Colleen Macklin (thesis advisor)
Barbara Morris (thesis advisor)
Yan Hong (designer)
Design
Use Restrictions
In accordance with The New School's Intellectual Property Rights Policy, copyright is held by each thesis' respective author. The responsibility to secure copyright permission rests with the user.; http://rightsstatements.org/vocab/InC/1.0/
Identifier
PC020402_2017_hongy935

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