“Monster” is a short educational movie I made using the game engine “Unity”. It depicts, in the form of a fairy tale, North Koreans suffering from starvation, poverty and lack of human rights under the brutal government regime. In the movie, two characters, a mother and her daughter, are captured and enslaved by an inhumane steel monster that forces them to fetch fuels for it.
In addition, the audience of my movie can have different perspective about the issue by visiting my 3D world online. I produced a 3D version of “Monster” using the game engine “Unity” and embedded it into a website. There, users can experience an interactive narrative of the story.
In the 3D interactive space, users can see either a sad ending or a happy one depending on their interaction. The user's participation in shaping the story ending serves as a metaphor in reminding the user that she has the power to change social issues. It reinforces the goals of the project in educating the general public regarding the North Korean defectors and in providing a starting point to think about the current social problem that can be easily ignored.
The role of user participation in shaping the story ending in the online 3D space is not only to increase the anticipation of the ending on the user’s part but also to give the audience the space and opportunity to think about the suffering currently occurring to the North Koreans.
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