The purpose of this project is to study the emergent behavior of social groups in a multi-user game environment. The project explores how members of a collective interact while striving for individual and common goals and investigates how individual perception changes within the group. An interactive collective gaming experience enables the exploration of emergent behavior through multiplayer interactivity where players can see, react, and build upon what others are doing while interpreting the conflict between individual and group. A person’s reaction is based upon three things: other people's actions, their perception of other people's actions, and their perception of their own position within the group. The dynamic equilibrium between an individual’s perception of self and group goals allows for complex group behavior to emerge. The game is a vehicle to study the behavior that emerges from people interacting with others while playing for themselves.
In accordance with The New School's Intellectual Property Rights Policy, copyright is held by each thesis' respective author. The responsibility to secure copyright permission rests with the user.; http://rightsstatements.org/vocab/InC/1.0/
There’s more! What you see on this site is only what is viewable online. Please visit archives.newschool.edu to find out more about what’s in the archives.